Making of dusk interior scene using Vray and 3D MAX

Welcome to another case-study of making 3D scene based on image from Internet. We’ve picked 3D image from Canadian building company Brivia Group and project Square Philips. We choose image bellow of lobby and decided to recreate the day scene and then make it dusk and add some people both 3D and PS.

Images in orders bellow:

  1. Original image form Brivia Group
  2. VisualArt DAY version with PS people
  3. VisualArt Night version of same scene with 3D people

The Production Stage

Software used

  • ArchiCAD
  • 3D MAX
  • Vray Render
  • Photoshop

The process:

  • Loading original render into the ArchiCAD
  • Creating camera based on render perspective
  • Interior modeling and exporting as 3DS file
  • 3DS file import in 3ds Max software
  • We used Vray and Vray camera with matched position with the one form ArchiCAD model
  • Scene setup in 3ds MAX – lights and atmosphere, 3D MAX modeling of furniture with reference original render, adding additional 3d models  (3D people, interior 3D models).
  • Post production was made in Photoshop.

1. ArchiCAD setup:

  • Inserting 3D render image and matching camera angle
  • Modeling interior details.
  • Export 3DS file for 3D MAX scene

2. 3D MAX DAY scene setup:

  • Importing 3DS file in 3ds MAX software.
  • 3ds MAX Scene setup- Scene is pretty standard: Vray sun for main lighting, Vray light material for cylinder around model for background and nice reflections.
  • Adding Vray lights in Interior scene- from windows emulating day light and ceiling lights.

Mode details in images below:

3. Some details for 3D models of arm chair, sofa and carpet:

4. 3D MAX Night scene setup:

  • Same scene from Day render but with sight tweaks.
  • We’ve changed main sun light and background.
  • Changed interior lights as well
  • Added more 3D models around. scene for better reflections.

Mode details in images below:

5. RAW renders:

6. Photoshop work for both renders (with and without people):

Hope that you enjoy our little experiment. Will update blog soon with some workflow optimization advice.

Take care of yourself and others around you! Let the force be with you!

Best regards,

Visual Art Studio Team.

Making of dusk exterior scene using Vray and 3D MAX

We’ve decided to make one experiment and try to create realistic night render using only image references from Internet (one exterior image and one plan image). We use one condo building image from famous Canadian building company Mondev. Reference images are from their Le Botanik II – Hochelaga-Maisonneuve which has pretty good architecture and nice clean render:

The Production Stage

Software used in the project

  • ArchiCAD
  • 3D MAX
  • Vray Render
  • Photoshop

The process itself involves:

  • Loading floor plan and exterior render into the ArchiCAD
  • Creating camera based on render perspective
  • Modeling building and exporting it as 3DS file
  • Importing 3DS file in 3ds Max software
  • We used Vray on this project and Vray camera with matched position with the one form ArchiCAD model
  • Scene setup in 3ds MAX – lights and atmosphere, adding additional 3d models¬† (3D people, 3D tree model, 3D models for balcony, 3D models for interior), rendering.
  • Post production was made in Photoshop using Nik collection plugin Color efex pro 4
  1. ArchiCAD setup:
  • Inserting image plan and creating building walls and contours:
  • Matching camera angle and modeling building details – windows, balcony, railings etc.
  • End result with ready 3D model

2. 3D MAX setup

  • Importing 3DS file in 3ds MAX software.
  • 3ds MAX Scene setup- Scene is pretty standard: Vray sun for main lighting, Vray dome with HDRI for overall light but with low multiplier as lighting was sufficient with first tests, one hemisphere with HDRI mapped for background and reflections. ¬†
  • Adding 3D models in the scene- 3D cars, 3D People, 3D models for interiors, 3D scrubs at floor level and on balconies.
  • Adding interior lights inside building (Vray spheres with 3 different colors for more diversity of light) some directional lights with size of the windows. Position is behind curtains to generated more light coming from inside, especially in the area of balcony.
  • Main render settings- Color mapping is Reinhard with Burn value at 0.6, Irradiance map with Light cache. Detailed settings in the screenshots bellow:

3. Photoshop work

  • There is nothing fancy here. I use Color Efex Pro – Filters for Creative Effects – Nik Collection – very fast filters with plenty of adjustments.
  • In this scene I use Pro Contrast and Sun Light with 25% opacity of this filter.
  • I change background because the one from 3D MAX wasn’t dramatic enough.
  • Add some light flares for the street lights and for the front car lights.
  • Add one tree for the front view
  • Add some motion blur for the front car
  • Add build in lance flare effects in Photoshop for entire image.
  • Some Lance effects in Photoshop on top of the image and image is ready.

I show bellow final image, raw render and original image from Mondev to see the difference. Hope that you like our little experiment and making of the scene. Stay tuned for more posts soon.

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